Aurora presents its 3rd Annual Student Showcase tonight!

posted Apr 25, 2014, 1:42 PM by Adrian Kappel

The summer is fast approaching and what better way to kick it off then by playing some video games created by members of the Aurora Game Development Club! Tonight, the club will open its 3rd Annual Student Showcase to the Georgia Southern campus, inviting any and everyone to stop by and see what's been in development this year.

We'll be setup on the 3rd floor of the IT Building, rooms 3212 and 3214, with tons of computers to play on, from 6-9pm. With over 20 games to play, you'll have your hands full! And if you arrive early enough, there will be pizza for you!

We hope to see you there!

Aurora General Game Jam this weekend!

posted Mar 6, 2014, 8:34 PM by Ashleigh

This weekend we will be holding the first in-house Game Jam of the Spring 2014 semester! We will be bringing together the elements of creativity, collaboration and experimentation as we join into new groups to create new games this weekend over the span of three days. At the beginning of the event, you will be given a theme and be asked to create a game that in some way relates to this theme. All members are welcome to attend!

The Game Jam will be on Friday from 6pm to 10 pm, Saturday from 2pm to 10pm, and Sunday from 2pm to 6pm in the Game Development Lab.

Reminder: First Checkpoint tonight

posted Mar 3, 2014, 9:23 AM by Adrian Kappel

Hello everyone,

Remember that during this week's meeting, we will be hosting our first checkpoint presentations! Group project teams and training group members will get the chance to tell us about their game, show off what they currently have, and gain great critical feedback from their fellow members. If you are struggling with your game's design or development, this presentation will be invaluable to you.

Some things to remember:
  1. It would be a very good idea to bring a copy or two of your Game Design Document to pass around as you present your project
  2. You will have access to the TV to display your presentation, artwork, or anything else that you may want to show off
  3. Don't worry if you don't have much to display; not everyone will have a working alpha already
  4. You may want to think of your presentation in terms of "what we have currently" and "what we plan to have by the next checkpoint presentation"
We hope to give each presenter about 5-7 minutes to tell us about their game so that everyone gets a chance to gain constructive feedback. This means that you should have a good idea of what it is you want to tell us.

We look forward to hearing about each of your great projects. See you Monday!

GameMaker Free for limited time!

posted Feb 22, 2014, 2:42 PM by Ashleigh

Because so many teams this semester are working in GameMaker, we wanted to bring this awesome deal to your attention!! GameMaker is releasing their Standard Edition for a limited time for free! This means that any restrictions/limits to your development will be removed. If you interested in developing for mobile, the Professional Upgrade is only $35. We hope you all take advantage of this opportunity.

Bring your Game Design Docs tonight

posted Feb 10, 2014, 11:29 AM by Adrian Kappel

At tonight's meeting, teams and members of the training group will be submitting their game design documents. These documents can be submitted either electronically to Adrian Kappel or Ashleigh Amrine (teams and training group, respectively), or via hard copy during the meeting.

Don't forget: your game design document is the official source of information for your game. It will be used to guide you throughout this semester, and it will also allow us to work with you in understanding the vision you have for your game. Do your best!

Mark your calendars: Agile Workshop this weekend!

posted Feb 3, 2014, 9:25 AM by Adrian Kappel

This weekend, we will be hosting our first workshop of the semester. It will be targeted at understanding and implementing the Agile Scrum methodology!

With Agile Scrum, teams will be able to work more effectively as a unit through the different tools this methodology provides. Our very own Ron Williams II, now an Associate Producer at WMS Gaming, a subsidiary of WMS Industries Inc. based out of Illinois, will be flying in to give us a hands-on experience of Agile Scrum and the benefits it provides.

This will surely be a treat and it is strongly urged that all members attend. The information gained from this workshop will be invaluable for each group and their project. The workshop will take place this Saturday, February 8, at 2:00pm in the CEIT Lab 1304. See you there!


Career Initiative Program

posted Jan 15, 2014, 10:30 AM by Ashleigh   [ updated Jan 16, 2014, 6:24 AM by Adrian Kappel ]

A Career Initiative Program has been started to assist Seniors and Juniors in their pursuit of a career within the video game industry. Participation in this initiative is meant to raise awareness of positions and their requirements. We hope to prepare the member to meet the criteria for their desired position. Attached is a document containing instructions to begin participation in the program. Please submit your Phase 1 assignment no later than Friday, January 24th at 11:59pm to

Returning Members meeting tonight!

posted Jan 13, 2014, 1:58 PM by Adrian Kappel

Hello everyone,

I hope all of you had a fantastic winter break and are back and ready to continue creating exciting video games with Aurora!

Tonight at 7:30pm in the Game dev lab, we will be hosting a returning members meeting. This meeting will not follow a regular itinerary and will be mainly focused on a few announcements before next week's general body meeting. We will be discussing the upcoming semester, as well as the Global Game Jam that takes place on the weekend of the 24-26, which is next weekend!

Good luck with your classes this week and I look forward to seeing you tonight!

Final Meeting and Sneak Peek Showcase!

posted Dec 2, 2013, 12:44 PM by Ashleigh

Tonight is Aurora's last general body meeting! Its been a spectacular semester and we're very excited to see your game. For tonight's meeting, you should bring your latest game build, along with a short demo to display for the final checkpoint -- for the peer final review and feedback. You may provide a later build tomorrow but we must have a copy of your game tonight to ensure that we can load your game onto the computers ahead of time.

We'll have all the information you need about tomorrow's showcase at the meeting tonight, as well as more information about the guest speaker we're hosting Thursday.

Attached are the flyers for the sneak peek showcase; please pass them out when possible today and early tomorrow. You've worked hard on your projects all semester so make sure that everyone knows it! We look forward to seeing you guys one alst time before next semester!

Final Project Game Jam This Weekend

posted Nov 15, 2013, 11:43 AM by Ashleigh   [ updated Nov 15, 2013, 12:35 PM by Adrian Kappel ]

This weekend, we'll be having our Final Project Game Jam session in the CEIT lab 1304, beginning at 6:00pm today. This will give members a chance to work on their respective projects as we draw closer to the Fall Showcase. The schedule will be just like previous jams:

Friday from 6:00pm to 10:00pm
Saturday from 2:00pm to 10:00pm
Sunday from 2:00pm to 6:00pm

We hope to see you all there!

Also, the Final Checkpoint presentations/ Peer Review will be this Monday, November 18th. Thank you!

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